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lvl 0 0 / 200
kills0 deaths0 0

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      YOU DIED

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      the rules, quickly

      Ten minutes a round, across five islands. Bombs burn in a cross and stop at walls. A blast that reaches another bomb sets it off too, and chains are where rounds are won. Your own fire kills you exactly as fast as anyone else's.

      bombs & fire
      A cross-shaped blast, stopped by walls, passed on to any bomb it touches.
      powder kegs
      Rare barrels that erupt in a huge blast the moment they break. One a round at least.
      stamina
      Run about thirteen seconds, then you limp. The bar under your boots says how much is left, and the notch in it is what a slide costs. Stopping is a decision.
      the slide
      Double-tap a direction to dash it: three and a half tiles in half a second, a fifth of your wind, and no steering or bombs until it runs out. Slide through somebody and they are left seeing stars — no bombs, a quarter slower, for a moment.
      perks
      Extra bombs, bigger fire, boots, a shield, stim, and rum: tough, and hard to steer. Bombs and fire both cap at five — the flames under a bomb say how far it reaches.
      shields
      One blast each, and never two at once: a shield that saves you buys half a second in which nothing can touch you, so a chain reaction costs one shield rather than both.
      ice
      Melts into a puddle when hit. Half pace, and you slide when you let go.
      gold
      The rarest drop. Worth 400, and nothing at all until the board is counted.
      seagulls
      Catch one in any blast of yours and three gold coins fly straight to you. They cross the island twice as often as they used to, and dawdle while they are over it.
      streaks
      Double, triple, ultra, rampage, and an ACE for the whole island in one run.

      scoring

      • +100 kill
      • +400 gold coin
      • +50 survive the round
      • +5 perk, +15 at its cap
      • +2 block
      • −25 suicide

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